Showing posts with label concept art. Show all posts
Showing posts with label concept art. Show all posts

Monday, October 7, 2013

And Then There Were Monsters...





here are some of the iterations that I came up with when brainstorming ideas for the monster. As they were drawn, conversations on anatomic believability, ease of movement or animation, and creepiness arose. The final orthographics will be posted soon and resemble the last picture the most.  The motivation came from a combination of the two monster concepts that were submitted with our five pager (in an earlier post). The slug/spider looking one captured the movement of slipping around that was favorable. While the other, more humanoid, one was going to fit within the environment better and be able to see the player more easily.

Cover of GDD

An initial design for the cover of out GDD, it will most likely be cropped to isolate the hand before being included in the document.

Sunday, October 6, 2013

The Unseen: First Contact Five-Pager

Our five page pitch document can be found as a Google Doc here.

It's quite long, so I won't put the whole document in a post.

Wednesday, October 2, 2013

Player P.O.V. Mock-Up

An orb of light is being launched from the energy gun the user will wield, and the light just barely catches the claw of the monster in the door-frame.This is a mock-up of how the game layout will appear to the player and the general lighting and atmosphere that we are striving for. It is not indicative of the end goals for the in-game art as a more realistic approach will be taken with texturing. One evident absence is that of the GUI, which hopefully will be avoided by indicating to the player the amount of energy they have left on the gun (through the glowing bars seen on the side). Hopefully this will allow for deeper immersion.

Creature Concepts

Some initial concept work for the Creature aboard the station. The humanoid one in the lower left is going to be developed further. The other one (with a front view at the bottom and a side view at the top) is sort of a cross between a spider and a slug. It was created with the idea of being able to move up the walls and onto the ceiling as well as being low to the ground and hard to spot. However programming the creature to behave as desired while moving from surface to surface is out of scope for the current project. The humanoid character is easier to program and will provide for more advanced animation.