Week 4 is the first week we have an actual, playable build since we basically started the project from scratch this term.
In this build, we have crafted a level that was designed by Kenneth and Jon. The amount of lighting is very low, as we want darkness to be a strong aspect of the game. This build also shows off our use of substances, which are lightweight and easily modifiable textures. These were purchased from the Unity store, and are used to texture all walls and floors.
The build can be found on our Google drive here. Make sure to download both files, and start the game by using the html file.