Monday, December 9, 2013

Don: The Unseen Termly Post Mortem

We have pretty good turn out over last 11 weeks. We started from a vague idea of making a horror game to fully developed vertical slide. There were definitely things worked well and things to improve. Personally, I'm glad that I can deliver an art style that is not what I would usually do and still appropriate to the concept of the game.

The Good:

1) We have steady progress on our game each week. Each week we have more about our game to show and each week the game gets better. It's definitely the result of good team work and good time management on individual level. It also give us confidence as the project moves forward.

2) We spend enough time making the actual in-game assets, which also result in a better developed visual. It relates to the point above. I researched on modular environment design and decided it would be the best solution to deliver a large and explorable environment with less work on making the actual 3d models. We spent 4 weeks on making the 3d geometries and 4 weeks on texturing and 1 week or so on lighting. It's a pretty good scheduling.

The Bad:

1) Name conventions. Most of the people ignored the naming conventions that we agree on. It didn't show the downside now, because we don't have too many assets. It would become more and more of a problem as the project goes on.

2) Game design. We don't have a dedicated game designer on the team, which result in the final game is really dry. With that said, maybe we have some resources inefficiency issues, too. Since some teammates only committed no more than 3 hours of their time some of the weekly. 

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