Sell Presentation:
- Elaborate more on audience
- Why should someone play our game vs other games?
- Possibly go from demo to more detail about the game
- Talk about future plans
- Address replayability and game time
- Talked about LEG before it was introduced. Stop that.
- And stop saying gun.
- Add to intro slides "All you have is a flashlight"
- Address why the player isn't shooting the Alien in the demo. Say this in presentation.
- Almost too easy to power Reactor, add more of a challenge.
- More creature noises. We don't want them sneaking up from behind.
- Sound is weak, improve both effects and as a mechanic (not for next week, but term)
- GDD isn't just what you've done, but where you're taking the game. What enhancements are coming?
- Address player feedback in the presentation. Give summaries of feedback, and tell us where the game is going.
Note: Maybe we could make it so that the Creature hates light and wants to destroy it/put it out? This would explain why he follows light orbs. We could eventually have an animation of a creature ripping a power station out of the wall. That would be cool.
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