Thursday, December 5, 2013

Week 10/11 Feedback

Mostly minor things. General feed back was that the game looks really good.

Sell Presentation:

  • Elaborate more on audience
  • Why should someone play our game vs other games?
  • Possibly go from demo to more detail about the game
  • Talk about future plans
  • Address replayability and game time
  • Talked about LEG before it was introduced. Stop that.
    • And stop saying gun.
  • Add to intro slides "All you have is a flashlight"
  • Address why the player isn't shooting the Alien in the demo. Say this in presentation.
  • Almost too easy to power Reactor, add more of a challenge.
  • More creature noises. We don't want them sneaking up from behind.
Scrum:
  • Sound is weak, improve both effects and as a mechanic (not for next week, but term)
  • GDD isn't just what you've done, but where you're taking the game. What enhancements are coming?
  • Address player feedback in the presentation. Give summaries of feedback, and tell us where the game is going.


Note: Maybe we could make it so that the Creature hates light and wants to destroy it/put it out? This would explain why he follows light orbs. We could eventually have an animation of a creature ripping a power station out of the wall. That would be cool.

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