I'm a pretty systematic when it comes to design. Some artists may start by drive right into drawing and see what works. However, I have to have a back story for the environment at the back of my head; I have to know the exact layout;I have to know exactly how to make thing. And most importantly... I have to be inspired.
Those are some images and resources I looked into for environment concepts:
layout:
https://www.google.com/search?q=spaceship+layout&source=lnms&tbm=isch&sa=X&ei=lf9VUsaXDs2g4AOHq4HQCQ&ved=0CAcQ_AUoAQ&biw=1642&bih=898&dpr=1#q=spaceship%20floor%20plan&revid=1959306252&tbm=isch&imgdii=_
I don't know how spaceship will do layout, so it's good to look up how people designed them.
Environment retargeting:
http://www.polycount.com/forum/showthread.php?t=89682
Environment Modularity:
http://wiki.polycount.com/CategoryEnvironmentModularity?highlight=%28%5CbCategoryEnvironment%5Cb%29
A simple tutorial on snapping to grids in Maya:
http://www.worldofleveldesign.com/categories/3d_modeling/maya-tutorial-for-beginners-09-snap-tool-pivot-move.php
Just testing the round motif:
There are so many goo stuff on polycount that I can't even appreciate it enough!!
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