Wednesday, October 9, 2013

Lighting, Shadows, and Functionality




Here are some screenshots from the "cubes and spheres" demo.  The functionality for the Light Energy Generator has been prototyped, allowing the player to charge and fire an orb of light into the environment.  The player can also pick up and throw objects like crates, but they will make a sound when they hit the ground.  The preliminary tracking algorithms for the monster to track light and sound have been developed and an AI character will seek out the most attractive light or sound.  Lighting and atmosphere will be key to bringing our environment to life.  We are showing off a few features here that we plan on using as we continue development.  These include realtime lighting, dynamic shadows, bumped specular shaders, ambient occlusion and bloom.

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