Tuesday, October 29, 2013

Playtesting: Round 1!

This past week was our first official round of playtesting! The results are in, our game is...

"...too scary to keep playing!"

At least that is what one of our primary critics told us. It was then followed up with a swift, "...more of a fan of the brightly colored, puzzle like games...", and, "...don't make fun of me!"

Our main focus for this week's playtesting was to try and get some environment variables set in stone.

The majority of our play testers were male, with only four females participating out of the thirteen total testers. The general consensus is that we need to have either text pop-ups or a quick "tutorial level" before throwing the player into the game, with most playtesters responding that there was not enough initial direction for them to know how to move forward. Testers also desired a darker environment, as the current settings made it too easy to see in the dark.

With the Creature AI still being in development, the testers made sure it was known that it was way too easy to avoid and escape the Creature.

The L.E.G. light orb mechanics drew a divide amongst the testers, with the results of being nearly a perfect 50/50 split.

The complete results can be found here.

No comments:

Post a Comment