We got some valuable feedback for all of them, which Jon wrote down and I'm recording here.
Feedback on our Sell Presentation
- Have a more interesting, not all-black background
- Include more images
- Have some kind of teaser in the beginning
- The title slide should have a tag line
- Realism - it isn't unique
- Be careful with setting the bar in relation to big-name games
- Go more in-depth on sound and light
- "Story" instead of where & when
- Character portrait sketch
- Research station sketch
- Paint a consistent mental picture for each person in the audience
- Relate 'who it's for' with fans of other games
- Why we are making it/marketing, why people will buy
- What does the player...
- do?
- know?
- see?
- how do they know it?
- why is it fun?
- Potential design idea: monster consumes energy orbs, gets energy/speed/power
- Perhaps in the dark, player's cant tell the difference between colors, possible puzzle?
- Whole team participates in next sell
Feedback on Scrum Presentations
- Background has same problems as sell
- Role-specific tasks (who's doing what)
- Don't jump back and forth between things (Don!)
- Sufficient detail on how things were done
- Videos of animations
- Psuedo code
- Pics of models
- Give enough detail for critique
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