Our presentation overall was good, and we got a few tips on how to improve it. I took some notes.
- Compare what we said we'd do vs what we accomplished (relate it to the previous week)
- How successful were we, self reflection
- Art
- Show concept art vs prev week vs current
- Art asset checklist overview (show overview, table)
- Gun concept as player would see (player perspective)
- World assets need to fit the theme better
- Programming
- Basic ideas of scripts that were made that week, what they're based on
- "For Next Week" section
- Organize by category
- Programming, art, audio,
- As a whole section
We also had some discussions about our game and debugging menu.What we have so far is a great start, but we need some debug options for the enemy, including speed. For our debug version, we should also show the player's HP.
Lastly, we also really need to hash out our monster, and what makes it scary. It's possible we'll have to do some redesigning of it if players don't find it scary.
Next week we'll have our first playtesters play through our prototype level and give us basic feedback.
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